0306睡到0842,果然还是熬夜了好入睡,难道我这辈子都离不开熬夜了吗..
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| [21:58:41] [CaluculationNormalDamage]: baseAttack=5638 attack=308963(ignore charge) critical=10960
ATK倍率=54.80 attack=308963(ignore charge) skillValue=37.50
[21:58:41] FluctuationOffset = 1.0091999769210815
[21:58:41] RushOffset = 6.699999809265137
[21:58:41] AttributeOffset = 1 (compatibility=None)
[21:58:41] CriticalOffset = 4.800000190734863 (isCritical=true)
[21:58:41] DownOffset = 2.5
[21:58:41] GetPassiveDamageRate = 0
[21:58:41] GetDamageRateValue = 940093504 -> 5076504896 (易伤: 5.40)
[21:58:41] AttributeOffset = 1 (compatibility=None)
[21:58:41] CriticalOffset = 4.800000190734863 (isCritical=true)
[21:58:41] DownOffset = 2.5
[21:58:41] CaluculationNormalDamage return: 0x12e955140
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| [19:13:02] [CaluculationNormalDamage]: baseAttack=3680 attack=659074(ignore charge) critical=14410
[19:13:02] ["星を見るもの"] "フィオナ《魔王》": ATK倍率=179.10 attack=659074(ignore charge) skillValue=8.40
[19:13:02] FluctuationOffset = 1.01
[19:13:02] RushOffset = 6.70
[19:13:02] AttributeOffset = 1 (compatibility=None)
[19:13:02] CriticalOffset = 7.44 (isCritical=true)
[19:13:02] DownOffset = 2.5
[19:13:02] GetPassiveDamageRate = 0
[19:13:02] GetDamageRateValue = 695236352 -> 6048556416 (易伤: 8.70)
[19:13:02] AttributeOffset = 1 (compatibility=None)
[19:13:02] CriticalOffset = 7.44 (isCritical=true)
[19:13:02] DownOffset = 2.5
[19:13:02] CaluculationNormalDamage return: 0x16885a580
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伤害差不多,但后者其实是群体伤害,需要*5,没想到差距能这么恐怖。前者是歪出来的高星角色[渇望の武闘天使] イングリット,baseAttack比别的角色高了一截,没想到实战效果一般。但其实上面的队伍养成也没拉满..还是震惊于ATK倍率能差这么多..好像有点头绪了,确实该是养成拉的不够高的原因,待我拉拉再打个桩。不试了,是启动慢buff叠的不够多的问题(╬ Ò﹏Ó)
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| [19:18:33] [CaluculationNormalDamage]: baseAttack=3794 attack=793554(ignore charge) critical=14740
[19:18:33] ["バニーサンタ"] "蘭美": ATK倍率=209.16 attack=793554(ignore charge) skillValue=3.75
[19:18:33] FluctuationOffset = 1.00
[19:18:33] RushOffset = 6.70
[19:18:33] AttributeOffset = 1 (compatibility=None)
[19:18:33] CriticalOffset = 7.74 (isCritical=true)
[19:18:33] DownOffset = 2.4549999237060547
[19:18:33] GetPassiveDamageRate = 0
[19:18:33] GetDamageRateValue = 379917472 -> 2963356064 (易伤: 7.80)
[19:18:33] AttributeOffset = 1 (compatibility=None)
[19:18:33] CriticalOffset = 7.74 (isCritical=true)
[19:18:33] DownOffset = 2.4549999237060547
[19:18:33] CaluculationNormalDamage return: 0xb0a139a0
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顺便一提我喜欢的角色作为终结手的单次出伤效率更是一言难尽。不对!beforeRushCount=593 rushCount=602,它是多段伤害,伤害*10的话那其实能算是非常好看了。哈哈我还说各个buff这么优秀怎么伤害还比不上上面那个打全体的打单。2963356064*10<6048556416*5,虽然到头来还是比不上..
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| [19:18:47] enter TSKBattleManager.InitializeResult
[19:18:47] [TSKBattleLog] onEndBattle: total damage=245894586568
[19:18:47] [TSKBattleLog] [青春レインボー] リーリア《彩愛》 damage:79207542419(32%)
[19:18:47] [TSKBattleLog] [初日の出を迎えて] フィオナ damage:882542700(0%)
[19:18:47] [TSKBattleLog] [バニーサンタ] 蘭美 damage:76477181658(31%)
[19:18:47] [TSKBattleLog] [霹靂の射手] 梨緒 damage:4428655584(2%)
[19:18:47] [TSKBattleLog] [星を見るもの] フィオナ《魔王》 damage:77912143297(32%)
[19:18:47] [TSKBattleLog] unison damage=6986520910(3%)
[19:18:47] InitializeResult return: 0x7ffa8dd55bd0
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打了个30ct的桩,3个atk的总伤相近的恐怖。
对,Xmas 就是 Christmas(圣诞节)。
这里的 X 不是“X”这个单词,而是来自希腊语 Χριστός(Christós,基督) 的首字母 Χ(Chi)