20260715

0300睡到0837,醒来眼里还是感觉有异物,洗脸,看剧想哭尝试之后仍无果,于是开始尝试翻自己上眼睑,看别人能直接挑起来而我一直做不到,好在不知道怎么翻着翻着眼里的异物感消失了,遂美美回炉再睡从0950到1120,爽哉爽哉,有眼睛的感觉真好。

public void SetSkillDamageValue(long value, int stunValue, long rate, TSKBattleNote attacker, bool isMulti = false, bool immediate = false, AbilityCompatibility compatibility = 0, bool isCritical = false, int count = 0, bool ignoreBarrier = false) { }Ghidra中能有References,但IL2CPP转cs的代码中却没有CalledBy(╯▔皿▔)╯

全体技能打每个敌人时都计算TSKBattleNote.SetSkillDamageValue

public static long CaluculationUnisonDamage(TSKBattleNote[] attackList, TSKBattleNote defence, int defenceCount, int rushCount, out AbilityCompatibility compatibility, out long rate) { },Unison是多个我方单位同时攻击的回合在回合末对所有敌方造成的合击。从DamageText.PlayDamage能获取到它,但无法知道来源是它;因次想要计算单次Unison的伤害需要相加多个TSKBattleCalculationManager.CaluculationUnisonDamage的返回值,并在TSKBattleAttack.SetDamageUnisononEnter中初始化该次Unison的值。TSKBattleNote.SetUnisonDamageValue的args[1]也能获得TSKBattleCalculationManager.CaluculationUnisonDamage的值,trace这个好像更好。

[TSKBattleLog] 霹靂の射手 (梨緒) damage:3628125305(21%)

[23:43:30] [TSKBattleLog] addDamageNote: address=0x1e1a5875b40, damage=0x46077a, damageType=Unison, damageTotal=17606456803

能完整记录战斗了,但仍感觉不够清晰。

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[00:10:27] enter TSKBattleManager.InitializeResult
[00:10:27] [TSKBattleLog] onEndBattle: total damage=34096197125
[00:10:27] [TSKBattleLog] 初日の出を迎えて (フィオナ) damage:1542869178(5%)
[00:10:27] [TSKBattleLog] バニーサンタ (蘭美) damage:8171700221(24%)
[00:10:27] [TSKBattleLog] 霹靂の射手 (梨緒) damage:11016266663(32%)
[00:10:27] [TSKBattleLog] 夏色マジカル☆ (リーリア) damage:289089448(1%)
[00:10:27] [TSKBattleLog] 星を見るもの (フィオナ《魔王》) damage:10674388148(31%)
[00:10:27] return: 0x7ffcd60e2bd0

加了个战后结算也无法说明太多东西,大家都很重要。想随回合数做个伤害占比曲线,但那有点太麻烦,感觉差不多了,明天扔github上看看有没有人用。

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[00:10:14] ===== Effect Summary =====
[00:10:14] PoisonResistance: 1
[00:10:14] PassiveExUp: 3
[00:10:14] AtkUp: 1100520
[00:10:14] AtkUpTypeOut: 2000
[00:10:14] CrtUpTypeOut: 400
[00:10:14] AdvantagDamageUpType: 3000
[00:10:14] CrtUp: 1500
[00:10:14] AtkUpExDrainRate: 10000
[00:10:14] SpdUp: 4500

游戏中Buff是能无限叠加的,Effect Summary能做,但依旧晦涩不明,有些字段是什么意思还得猜。这样看不了buff cd,如果要列出所有能显示cd的skillEffectList更是瞎眼睛且很麻烦,另外易伤在敌人身上也不好获取,现在也只是图方便在TSKBattleAI.LotterySkill的时候随便log一下Effect Summary

今天就上传github,反正不熬到世界杯开打肯定不会入睡的。

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